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◆ Journal of Intelligent Decision Making and Information Science2026-07-31· Control (management)

Gamified Digital Strategies for Learning Basic Concepts in Early Childhood Education Through Virtual Environments

Ritha Magdalena Chulde Pastaza

原始摘要(英文原文)· Original abstract
Introduction of Information and Communication Technology (ICT) in early childhood education is one of the most important aspects of technology. This study examined the impact of digital initiatives through the use of spatial, temporal, quantitative and classified-based mathematics techniques in elementary and vocational school students. A pre-screening method has been used. The sample, consisting of 41 children, was divided into a test group (n=23), using a micromodule on the MoodleCloud platform (which combines tools such as Wordwall and Genially), and a control group (n=18). The results of this study showed significant changes in the trial group (t = 8.45; p < .001), to the highest level (D = 3.12). This study shows that organized gamification not only improves brain coordination, but also acts as a catalyst for energy and activity independence in the early stages of work. The idea that technology transcends infrastructure is based on the expertise of teachers and teaching methods to address the technology gap. Thus, this approach that combines technology as a tool for intellectual equality, has shown that, when the technology of education is strong, the real environment becomes a place of learning, transcending the boundaries of analog technology in its infancy.
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