Gérard Jones, Alliance Kubayi, Joseph A. STONE, Keith Davids
Game Models have gained prominence in modern football coaching as a framework for shaping team organisation and decision-making. A Game Model guides team behaviour through tactical principles, influencing both training design and game plans. However, applications often overemphasise predefined patterns of play and coach-led directives, which may constrain players’ adaptability in dynamic match contexts. Such approaches may reduce player autonomy and exposure to the informational complexity of team sports performance. This paper presents an ecological dynamics perspective on Game Models, positioning them as adaptive, principle-based frameworks shaped through ongoing player-environment interactions. Drawing on affordances in ecological psychology, Game Models are reframed as dynamic systems that support perception-action coupling rather than prescribing fixed solutions to rehearse in practice. From this perspective, practice design emphasises representative information, perceptual attunement, and verbal feedback supporting decision-making. Practice environments may promote co-adaptation, self-organisation, and shared tactical intentions, with tactical principles acting as attentional anchors that guide performance behaviours in response to evolving task and environmental constraints. Practical examples are provided to illustrate how an affordance-based conceptual framework may support player development, tactical flexibility, and skill transfer. The paper aligns learning design with the perceptual-motor and cognitive demands of football.