科研速览 · Science Skim继续刷下去 · Keep skimming →
◆ Jurnal Ragam Pengabdian2026-07-31· Dice

Perancangan Board Game "Cerna Quest" sebagai Media Edukasi Pembelajaran Sistem Pencernaan untuk Siswa Kelas 5 SD Permata Insani Islamic School

Randy Arya Wiguna, Moh. Ali Wisudawan Prakarsa, Widya Oktary Setiawardhani, Dewi Intan Kurnia, Zulfah Hasanah

原始摘要(英文原文)· Original abstract
This project aims to design "Cerna Quest," a board game serving as an interactive educational tool for teaching the human digestive system to 5th-grade students at Permata Insani Islamic School. The project was motivated by the complexity of abstract biological concepts and the prevalence of conventional lecture-based teaching, which often results in poor student retention. The design's key innovation lies in its "knowledge-based movement" mechanic, where player movement is determined by the ability to answer quiz cards—replacing dice to minimize the element of chance. A descriptive qualitative research method was employed alongside the ADDIE (Analysis, Design, Development, Implementation, Evaluation) design model. The final output is a complete board game that integrates clear anatomical illustrations with a challenge-based gameplay system. Through its engaging visual approach, "Cerna Quest" is expected to significantly boost student engagement, motivation, and cognitive understanding. This project offers a creative instructional solution that transforms science education into a meaningful and measurable gaming experience within the school environment.
读原文 · Read the paper ↗

AI 追问PRO

登录后使用 AI 追问

讨论区

登录后参与讨论

相关论文 · Related

Perancangan Board Game "Cerna Quest" sebagai Media Edukasi Pembelajaran Sistem Pencernaan untuk Siswa Kelas 5 SD Permata Insani Islamic School — 科研速览 Science Skim