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◆ Geoscientific model development2026-05-04· Computer science

The ocean model for E3SM global applications: Omega version 0.1.0 – a new high-performance computing code for exascale architectures

Mark Petersen, Xylar Asay‐Davis, Alice Barthel, Carolyn Begeman, Siddhartha Bishnu, Steven Brus, Philip W. Jones, Hyun‐Gyu Kang, Youngsung Kim, Azamat Mametjanov, Brian Patrick O’Neill, James Overfelt, Kieran K. Ringel, Katherine Smith, Sarat Sreepathi, Luke Van Roekel, Maciej Waruszewski

原始摘要(英文原文)· Original abstract
Abstract. Here we introduce Omega, the Ocean Model for E3SM Global Applications. Omega is a new ocean model designed to run efficiently on high performance computing (HPC) platforms, including exascale heterogeneous architectures with accelerators, such as Graphics Processing Units (GPUs). Omega is written in C++ and uses the Kokkos performance portability library. These were chosen because they are well-supported, and will help future-proof Omega for upcoming HPC architectures. Omega will eventually replace the Model for Prediction Across Scales-Ocean (MPAS-Ocean) in the US Department of Energy's Energy Exascale Earth System Model (E3SM). Omega runs on unstructured horizontal meshes with variable-resolution capability and implements the same horizontal discretization as MPAS-Ocean. In this paper, we document the design and performance of Omega Version 0.1.0 (Omega-V0), which solves the shallow water equations with passive tracers and is the first step towards the full primitive equation ocean model. On Central Processing Units (CPUs), Omega-V0 is 1.4 times faster than MPAS-Ocean with the same configuration. Omega-V0 is more efficient on GPUs than CPUs on a per-watt basis–by a factor of 5.3 on Frontier and 3.6 on Aurora, two of the world's fastest exascale computers.
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