Sarah May
Digitality does not just happen. It is produced by actors in specific contexts and with specific objectives, motivations and risks. This article focuses on the field of craft with wood (furniture and instrument making) and asks how computer-based and craft work collide or correlate. Based on the production processes and contexts of two exemplarily chosen innovative materials, the analysis approaches the understanding of everyday work practices within the (digital and digitalising) crafts. It discusses the extent to which the evolution of material and digitality are mutually dependent – and what contribution research on material culture can make to understanding digital futures.