Ivan Petrov, Zlatka Uzunova, David Ivanov, Dimo Chotrov, Valentina Taneva
We present a real-time virtual pottery simulation system providing interactive mesh deformation, vertex painting and triplanar texture projection. The system allows users to shape a virtual clay object using natural hand movements captured by a Leap Motion sensor. Two mesh-manipulation approaches are examined: a vertex-based touch simulation that utilizes neighborhood graphs and Laplacian smoothing, and a B-spline-based deformation that enables smooth global shaping. A texturing pipeline tailored to procedurally generated geometry that lacks UV coordinates is also presented. It enables flexible visual customization of the pottery without offline UV unwrapping.