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◆ Frontiers in Sports and Active Living2026-04-07· Sedentary behavior

Non-immersive virtual reality games, sleep, and sedentary behavior in children

Ana Patrícia da Silva Souza, Sandra Lopes de Souza, Maria Eduarda Rodrigues Alves dos Santos, Ana Beatriz Januário da Silva, K. E. da Silva, Robson Feliciano da Silva, José Maurício Lucas da Silva, Mayara Luclécia da Silva, Érica Helena Alves da Silva, WILLICLECIA WALKIRIA DIAS FERREIRA, Paulo Roberto Leite De Arruda, Antonietta Cláudia Barbosa da Fonseca Carneiro, Waleska Maria Almeida Barros

原始摘要(英文原文)· Original abstract
Introduction Short sleep duration in children may lead to an energy imbalance by disrupting hormonal regulation, reducing physical activity levels, increasing sedentary behaviors, and elevating caloric intake. Physical activity has been proposed as an effective non-pharmacological strategy to improve sleep outcomes. Virtual reality can increase enjoyment during exercise, potentially boosting engagement in physical activity. Aim To evaluate the effects of non-Immersive virtual reality gaming on sleep duration and sedentary behavior time in children. Methods Prospective longitudinal study with children aged 5 to 9 years over eight weeks. Sleep duration was assessed using a four-item questionnaire, and sedentary behavior using the Cardiovascular and Environmental Questionnaire. A linear mixed-effects model was applied. Results No significant effects were observed for group, time, or their interaction on sleep duration ( p = 0.173; 0.380; 0.839) or sedentary behavior ( p = 0.070; 0.088; 0.895). Sixty-two children (mean age 6.74 ± 1.51 years; 29 girls) from five schools were randomly assigned to a control ( n = 28) or virtual reality group ( n = 34). Age-adjusted mixed models showed mean sleep duration of 620 min (control) vs. 601 min (virtual reality) and sedentary behavior of 340 min vs. 390 min, respectively. Conclusion There were no significant changes in sleep duration or in time spent sedentary. The absence of effects may be related to the intervention dose and the sensitivity of the self-report instruments, highlighting the need for further studies using larger samples, objective measures, and interventions that promote healthier movement behaviors in children.
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Non-immersive virtual reality games, sleep, and sedentary behavior in children — 科研速览 Science Skim