Misra Mustafa, Hariadi Said, Aisah R Pomatahu
This study aims to develop the MAMUS (Let’s Play Fun Hide-and-Seek) game, which is a modified version of the traditional game of hide-and-seek designed as a physical education learning model for elementary schools, as well as to test the feasibility of the developed product. This study employs the Research and Development (R&D) method, comprising the stages of analysis, design, development, and evaluation. Product validation was conducted by three experts: a subject matter expert, a game expert, and a character-building expert. The validation results showed an average score of 83.33, with 95% falling into the “very good” category, thereby deeming the product suitable for use in physical education and health (PJOK) instruction in elementary schools. Student responses were collected at SDN No. 16 Dungingi and SD Lab UNG, involving 55 fifth-grade students. Student evaluations covered the aspects of appeal, educational value, and ease of use of the game. The results of student responses at SDN No. 16 Dungingi achieved an average of 84.6, falling into the “highly suitable” category, while at SD Lab UNG achieved a score of 81.52% in the “highly suitable” category. The research results indicate that the MAMUS game is capable of providing a learning experience that is engaging, easy to understand, and supports an active and enjoyable learning process for students. Based on the research findings, the MAMUS game is deemed effective, educational, and suitable for use as a model for Physical Education (PJOK) instruction in elementary schools, particularly for fifth-grade students.