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◆ International Journal of Serious Games2026-08-11· Gaze

Beyond Static Screening: Depression Symptom Indicators Using Gaze Behavior and Gameplay Performance

Yoones A. Sekhavat, Kosar Mahmoudi, Mohsen Dadjoo, Joseph Mani

原始摘要(英文原文)· Original abstract
This study investigates an active assessment approach for depressive symptom severity that combines eye-tracking with serious games to capture cognitive and attentional patterns during interactive tasks. Unlike traditional assessments based on self-report measures and passive viewing paradigms, this approach uses game-based cognitive challenges to examine symptom-related variations in attention and executive functioning. Fifty-three university students (25 female, 28 male; aged 20–30 years) completed the Beck Depression Inventory-II (BDI-II) and played six cognitive mini-games while gaze behavior was recorded with a Tobii 4C eye tracker. Results revealed significant associations between depressive symptom severity, gaze behavior, and game performance. Higher BDI-II scores were linked to increased fixation-to-saccade ratio, longer fixation durations, reduced saccadic amplitude, and poorer performance in cognitively demanding games. Eye-tracking measures showed strong correlations with depression severity (ρ = 0.702 for fixation-to-saccade ratio and ρ = −0.614 for saccade amplitude, p < 0.001), while gameplay performance also showed negative associations with symptom severity. An integrated model combining eye-tracking and gameplay features explained 81.9% of the variance in depression severity (R² = 0.819), with oculomotor measures emerging as the strongest predictors. These findings highlight the potential of serious games and eye-tracking metrics as objective indicators of depression-related cognitive and attentional processes.
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