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◆ OTJR : occupation, participation and health2026-08-13

Flow and Technology Acceptance in Extended Reality Leisure Participation During Mental Health Occupational Therapy.

Chia-Hui Hung, Shiu-Yuan Yang, Hsiang-Ju Chang, Yu-Ju Chen, Han-Si Shih, Shih-Chen Fan

原始摘要(英文原文)· Original abstract
This convergent mixed-methods study examined extended reality (XR)-supported leisure participation among 12 long-term psychiatric inpatients completing an 8-week virtual reality and augmented reality program within occupational therapy. Flow experience and technology acceptance were assessed quantitatively alongside qualitative thematic analysis of weekly semi-structured interviews. Flow experience increased significantly (p < .05, r = .82), while technology acceptance remained stable. Perceived usefulness significantly predicted flow (R2 = .575); perceived ease of use did not. Five qualitative themes emerged: novelty-driven immersion, just-right challenge, therapist-mediated facilitation, embodied constraints, and occupational inertia limiting real-world leisure generalization. Immersive XR enhanced intrinsically motivated occupational engagement independent of generalized technology attitudes. Effective implementation requires therapist-led bridging strategies to support the transition from virtual immersion toward authentic leisure participation. XR functions as a mediating tool for expanding occupational possibilities in restricted mental health environments, with therapist facilitation constituting an active ingredient of participation.
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Flow and Technology Acceptance in Extended Reality Leisure Participation During Mental Health Occupational Therapy. — 科研速览 Science Skim