Elise Baron, Nina Ulaganathan, Sri Kurniawan
ObjectiveChildren with Down syndrome often face challenges associated with physical activity engagement and motor skill development. This study examined the effectiveness of an augmented reality exergaming application compared with that of traditional paper-based exercise recommendations for promoting physical activity in children with Down syndrome.MethodsUsing a mixed-methods design, this prospective, observational study investigated the experiences of participants in a 6-week exercise intervention by comparing the effectiveness of an exergaming application (n = 3) with the provision of a paper handout with recommended exercises (n = 2). Five children with Down syndrome participated in the study, with physical assessments conducted pre- and post-intervention via telehealth, weekly interviews, and activity tracking.ResultsThematic analysis revealed that the exergaming application provided initial novelty and motivation that decreased over time; however, session duration increased. Paper handouts served as reminders but not motivators. Participants preferred activities involving upper-body movements over more challenging, whole-body movements, and familiar, simplified movements over novel complex tasks. All application group participants demonstrated improvement in the 2-min step test.ConclusionExergaming may help improve physical fitness in children with Down syndrome; however, it requires specific design considerations to sustain long-term engagement and activity initiation.