科研速览 · Science Skim继续刷下去 · Keep skimming →
◆ ACM Transactions on Graphics2025-12-01· Rendering (computer graphics)

WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces

Yajun Zeng, Lu Yang, Cong Chen, Ligang Liu

原始摘要(英文原文)· Original abstract
Watertight tessellation is essential for real-time rendering of large-scale surfaces, particularly for Non-Uniform Rational B-Splines (NURBS) and Catmull-Clark Subdivision (CCS) surfaces. We present WATER, a software-based framework that delivers watertight, non-uniform tessellation with pixel-level accuracy at real-time frame rates. Unlike fixed-function hardware tessellation, WATER adopts a fully GPU-driven pipeline with cache-friendly design and novel algorithms, offering greater flexibility, scalability, and performance. Under our framework, a 2×–3× speedup over hardware tessellation is achieved for bi-3 Bézier surfaces, while bi-7 Bézier surfaces exhibit a 7×–11× improvement. Compared to ETER [Xiong et al. 2023], our method achieves 1.3×–2.1× faster rendering and 52%–72% lower memory usage under the same non-watertight uniform pattern. When enforcing watertightness, a moderate overhead of 23%–51% is incurred. With its advantages in quality, efficiency, and adaptability, WATER provides a compelling alternative for industrial-scale rendering tasks requiring watertightness.
读原文 · Read the paper ↗

AI 追问PRO

登录后使用 AI 追问

讨论区

登录后参与讨论

相关论文 · Related

WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces — 科研速览 Science Skim