Zhihua Chen, Yuhang Li, Lei Dai, Ping Li, Lei Zhu, Bin Sheng
NeRF-like methods learn implicit 3D neural representations from 2D multiview images, enabling the synthesis of compelling novel views. However, to capture high-fidelity geometry, prior methods often rely on large-scale networks. This dependency hampers the potential applications of neural implicit representations, such as MR visualization. To address this, we introduce LODNeuS, an implicit surface representation based on feature voxel grids. LODNeuS captures multiple LODs of implicit geometry by maintaining voxel grids paired with a set of corresponding lightweight decoders. This allows for high-quality rendering with the ability to dynamically switch between detail levels. Another challenge is that existing methods, both volumetric and surface-based, tend to train and render their representations within a confined space, without explicitly restricting the sampling points properly. This lack of constraints can result in ambiguity, artifacts, and inefficient use of computational resources. We study this effect during free viewpoint rendering using conventional methods and develop an adaptive sampling scheme that emphasizes a valid geometric space for sampling point allocation. Our experimental results show that LODNeuS can match the visual quality of existing methods while offering flexible and lightweight inference. The benefits of adaptive sampling are also demonstrated in the free viewpoint rendering subsection. Our work extends the capabilities of neural implicit representations beyond previously defined limitations, broadening the scope of potential applications.