科研速览 · Science Skim继续刷下去 · Keep skimming →
◆ IEEE computer graphics and applications2026-08-18

APG-GS: Adaptive Point-consistent Geometry for Interactive 3D Gaussian Splatting.

Sangmin Kwon, Heewon Kye

原始摘要(英文原文)· Original abstract
Recent advances in 3D Gaussian Splatting (3DGS) have enabled high-resolution real-time rendering; however, the unstructured nature of 3DGS complicates dynamic deformation. Without inherent topology, 3DGS often suffers from structural tearing and visual artifacts during manipulation. We present APG-GS, a framework enabling semantically selective deformation while preventing non-physical interference between adjacent objects. To establish reliable topology, we construct a Gaussian Similarity Graph using a multi-attribute metric that integrates spatial distance, orientation, scale, and Spherical Harmonics. A Point-consistent ChainMail algorithm then propagates user-driven displacements through the graph to ensure interactive responsiveness. Furthermore, we maintain geometric consistency by estimating local deformation gradients, refined via polar decomposition, to adapt Gaussian covariance matrices in real time. Experimental results demonstrate that APG-GS effectively reduces visual artifacts and preserves structural coherence without sacrificing rendering efficiency. This approach extends 3DGS from static reconstruction to interactive, user-driven dynamic applications.
读原文 · Read the paper ↗

AI 追问PRO

登录后使用 AI 追问

讨论区

登录后参与讨论

相关论文 · Related

APG-GS: Adaptive Point-consistent Geometry for Interactive 3D Gaussian Splatting. — 科研速览 Science Skim