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◆ Journal of Enabling Technologies2026-03-23· Usability

Conceptual AI-guided virtual reality support for young adults with depressive symptoms: a pilot usability and acceptability study

Fabiha Islam, Purushothaman Muthukanagaraj, Liang Zhan, Chao Shi

原始摘要(英文原文)· Original abstract
Purpose Ongoing shortages of mental health professionals in the USA underscore the need for scalable, technology-mediated supports. Such supports should not only extend access but also preserve core therapeutic ingredients, including human-like conversational scaffolding via AI and immersive, therapy-like contexts via VR. This paper reports on the design and formative pilot evaluation of a low-fidelity prototype for a conceptual AI-based, VR-supported mental health application. Design/methodology/approach Because the goal was to probe usability and perceptions at an early stage, we used low-fidelity materials to simulate the VR therapy flow and conceptual AI-assisted interactions rather than implementing full AI or VR functionality. Ten young adults with mild to moderately severe depression interacted with the low-fidelity prototype, completed the Usefulness, Satisfaction, and Ease of use questionnaire, and joined semi-structured interviews. Findings Quantitative ratings indicated that the prototype was learnable and generally acceptable for this population. Thematic analysis of the interviews yielded two broad areas of concern – (1) current mental health care barriers and (2) expectations for AI- and VR-supported therapeutic experiences – which pointed to design needs such as anonymity, culturally sensitive options, lightweight onboarding, and more human-like timing and nonverbal cues. Taken together, these findings suggest that the proposed AI-supported VR concept is understandable and worth further digital prototyping, but future work must move beyond low-fidelity simulations to evaluate real interactions and emotional engagement. Originality/value This study demonstrates the feasibility of AI and VR-supported mental health interventions and provides early insights to guide the design of engaging, and accessible digital therapy.
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