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◆ Ergonomics2026-04-08· Headset

Design, fabrication, and testing of an ergonomic brace for virtual reality headset using 3D printing

Felipe Z. Santos, Changwon Son, Hanjun Park, Changxue Xu, James Yang, Nade Liang

原始摘要(英文原文)· Original abstract
Rapid adoption of virtual reality (VR) headsets introduced new ergonomic challenges, particularly neck strain caused by head-supported mass. This study presents a methodological framework for designing ergonomic interventions using 3D scanning, computer-aided design, and additive manufacturing. A VR ergonomic intervention-brace (VRB) was developed to redistribute headset load from neck to shoulders. Thirty-two participants performed office-simulated VR tasks under standard and VRB conditions. Neck muscle activity was assessed using surface electromyography, perceived discomfort using Borg's scale, and task performance using Fitts' law-based accuracy and reaction time. Results showed that the VRB significantly reduced cervical trapezius (-13%) and sternocleidomastoid (-12%) activation without affecting task performance. However, perceived neck discomfort increased with the VRB, likely due to mobility constraints. The methodology integrated anthropometric data and digital fabrication, enabling customised, low-cost ergonomic interventions. Findings highlight the potential of additive manufacturing for rapid, anthropometrically informed design of support systems addressing VR-related musculoskeletal risks.
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Design, fabrication, and testing of an ergonomic brace for virtual reality headset using 3D printing — 科研速览 Science Skim