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◆ Food Quality and Preference2026-05-12· Sample size determination

How many participants? Design-specific minimum defensible sample size benchmarks for immersive VR sensory evaluation

Abdul Hannan Zulkarnain, Attila Gere

原始摘要(英文原文)· Original abstract
Immersive virtual reality (VR) is increasingly used in food sensory research, but participant burden and exclusions complicate sample-size planning. We benchmark analysed sample sizes in immersive head-mounted display (HMD) VR sensory evaluation using a Scopus-only structured search (2021–2025). The search yielded 86 records; after limiting to research articles, 45 records were screened in two stages (title/abstract, then full text), 45 full texts were assessed, and 15 independent experiments met inclusion criteria. Studies were labelled Positive if they reported at least one statistically significant ( p < 0.05) VR effect on a main food response outcome (any-positive rule), and Negative otherwise. Across eligible studies ( n = 15), analysed sample sizes ranged from 15 to 279 (median 63). Eight studies were Positive (8/15), giving an eligible-only probability of 0.5333 (Wilson 95% CI 0.3012–0.7519). With a transparent baseline Beta(1,1) prior, the posterior mean was 0.5294 (95% CrI 0.2988–0.7535). A participant-weighted estimate based on analysed N was 0.4864. A hierarchical Beta–Binomial model ( μ ∼ Beta(1,1); kappa ∼ Exponential(1)) estimated μ =0.5117 (95% CrI 0.1177–0.8982) and kappa = 1.5456 (95% CrI 0.1588–4.6401). We define the minimum defensible analysed N as 49.25 (25th percentile of analysed N among Positive studies), used as a pragmatic lower-quartile benchmark balancing feasibility and defensibility while avoiding reliance on extreme minima. This supports planning for ≈50 analysed participants for typical within-subject VR sensory designs in this evidence base; between-subject designs should be planned per group and, in this evidence base, used total analysed N ≥ 100.
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How many participants? Design-specific minimum defensible sample size benchmarks for immersive VR sensory evaluation — 科研速览 Science Skim