Wei Lin, Ling Liu, Hossein Faridniya
= 0.263) compared to the control group. These findings suggest that immersive VR-based extreme sports represent a promising, non-pharmacological approach for alleviating depression, anxiety, and stress in adolescents with SAD. By offering a safe and engaging virtual environment, this intervention may enhance emotional resilience, mitigate psychological distress, and contribute to the development of accessible digital tools for youth mental health promotion programs.